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30mm Gun Part Task Trainer Software
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SimEngine
The total software solution for the PTT consists of several applications.
The main application is the Sim Engine. This simulation engine was
written in house to enable the creation of various simulators. The
Sim Engine is responsible for the real-time world generation as
well as 3D graphics and sound. It was written in Visual C++ and
consists of around 40,000 lines of code. It makes extensive use
of the DirectX libraries and the Windows API.
The Sim engine can run in stand alone mode or remotely controlled
by the Control application.
The Next four tools were also written in Visual C++ and made extensive
use of the Microsoft Foundation Classes (MFC). No MFC was used in
the Sim Engine.
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SceneGen
A companion tool to the Sim Engine for creating scenarios. SceneGen
allows you to set environmental conditions such as sea state, time
of day cloud cover etc; plot target paths and set various parameters
for each target; plot a course for the ship the gun is on and inject
operator faults into the scenario.
A SceneGen file can be created on any PC based machine and downloaded
at a later date.
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Magazine
Another companion tool for the Sim Engine. The Magazine tool allows
you to create a magazine to be used by the gun during a scenario.
You can specify the type of ammunition, the frequency of tracers
or a whole mix of different ammunition. This is intended to give
full magazine load-out flexibility to the instructor as he would
have with a real gun.
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Control
This application allows the instructor to control the flow of a
scenario in real-time. It also provides the instructor with a detailed
tactical overview of the simulation. The instructor can designate
targets, firing directions, reload the magazine and inject real-time
faults during a scenario. The instructor can pause, stop and continue
a running Simulation using this tool.
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Results Analysis
The results analysis tool is used to analyze a scenario in order
to give feedback to the instructor on how well a student performed.
It displays in graphical form what the gun was doing in training
and elevation compared to where the target was, when the gun was
fired, and when bullets actually hit something. It also highlights
to the instructor when the trigger was held down for too long which
would have resulted in a hot gun situation.
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